This production was created for the 2025 Ubisoft Competition. With our team of 8, we were tasked with creating a multiplayer game under the theme, Action/Reaction. I was a generalist artist for this production and created both of the characters and all the props, VFXs, decals, and textures. As well as dressed and lit the levels, and created level fly-through sequences.
After 10 weeks of production, I am happy to present Bisque Bash:
After falling into a kiln, you and a friend must escape before you get a bit too crispy! As a fully-fired ceramic sculpture and an incomplete clay model, neither of you feel like being in this oversized tanning bed. the solution? Break all the glazed bisque pottery in your way to make it out the top!
Using clay mallets as hammers, smash pottery (or your buddy!) to traverse and discover solutions to puzzles. Break bisqueware, unlock platforms, and push bombs around to create chain reactions that reveal a path up the kiln.
Launch your pal upwards through the level, giving them access to new platforms. Or, chase them around and take turns whacking them around the level. I'm sure the potter won't be around for a while to actually turn the kiln on, and there's a trusty reset button if you feel you broke one too many vases.
https://zacharyalexander.itch.io/bisque-bash